I solve hard technical problems where AI, biomechanics and engineering meet.
For teams building movement technology, rehab systems, simulation workflows and physical intelligence products.
If your product depends on how humans move, I help you avoid wrong assumptions, weak validation and expensive technical dead ends.
Bring me in before your team builds the wrong movement system.
I work where AI meets biomechanics, motion capture, simulation, FEA, rehab technology and real-world product delivery.
Selected proof of technical credibility
Because the hard part is not just AI, and it is not just biomechanics. The hard part is making them work together in the real world.
Mechanical Engineering & Biomechanics
University of Melbourne
Postdoctoral Fellow
Spine Biomechanics, Neurorehabilitation & Motor Control
Research Funding Contribution
Including Harvard/BIDMC spine modelling grants
Clinical Technology Deployment Scale
Advanced rehab, motion capture and biomechanics systems
Verified Technical Artifacts & Systems
Real systems, public technical work and deployable engineering infrastructure.
What I help prevent
Movement variability, compensation, fatigue and pathology can break models that were not designed with biomechanics in mind.
Pretty graphs are not enough. Movement systems need technical and scientific validation.
Devices and simulations can pass mechanical logic while missing how joints, muscles and tissues actually behave.
Good science needs a clear path into workflows, software, users and commercial deployment.
How I typically engage
Technical Discovery
Architecture, feasibility and risk review before you commit serious engineering time.
Fractional Principal Advisor
Senior technical guidance for teams building movement intelligence, rehab tech or AI products.
Project Partner
Specialist support for prototypes, validation systems, AI pipelines, simulations and technical delivery.
Teams I work best with
Clinical, wearable, rehab or movement-based technology.
Performance, injury, training and technique systems.
Advanced gait, motion capture and clinical movement platforms.
Products where AI must understand bodies and motion.
Commercialising movement, biomechanics or medical engineering research.
Movement, readiness, training, wearables and operational performance.
Technical depth, if you need it
Most people do not need every detail on first read. Expand only what is relevant.
AI Motion & Computer Vision
- Markerless motion capture and pose estimation strategy
- Real-time movement intelligence systems
- Camera-based feedback, assessment and interactive tools
- AI product architecture for physical intelligence applications
Biomechanics & Simulation
- OpenSim and musculoskeletal modelling workflows
- Gait, landing, ACL, spine and rehabilitation biomechanics
- Digital human modelling and movement simulation
- Force plate, EMG, sensor and motion capture integration
FEA, Mechanical Engineering & Device Validation
- Finite Element Analysis using Abaqus, ANSYS and related tools
- Mechanical design review and physics-based verification
- Medical device testing, validation and technical risk review
- Engineering verification before physical prototyping
Rehab Systems & Human Performance Technology
- CAREN, GRAIL and advanced gait rehabilitation systems
- Clinical movement assessment workflows
- Rehab technology deployment and customer success strategy
- Sports performance, injury prevention and return-to-function
Need senior technical judgment before committing engineering resources?
Send me the problem, product idea, data, or technical uncertainty. I’ll help you decide what is worth building, testing or avoiding.